#ifndef _COLLISIONMANAGER_H_
#define _COLLISIONMANAGER_H_

#include "GameObjects.h"

class CCollisionManager
{
public:
	CCollisionManager(){}
	~CCollisionManager(){}

	static bool CCollisionManager::isColliding(CGameObjects* pobject1, CGameObjects* pobject2, RECT* prect)
	{
		// Intersect RECTs 
		return IntersectRect(prect, &pobject1->getRect(), &pobject2->getRect());
	}

};
#endif